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Devlog
Updated the Screenshots and Trailer
November 16, 2022
by
Liesch
After several days of grinding the video cutter, we finally made it. We proudly present our new game trailer :) It was a totally new territory for us with lots of learnings. Still no music. Please hav...
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Added Coyote Time
October 24, 2022
by
Liesch
After watching so many struggling in the first room doing this long jump I decided to add coyote time, so even if you jump too late you still get a double jump. This should ease the pain for many...
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Made The Wall Jump a Tad Harder
July 27, 2022
by
Liesch
We try different wall jump and currently wall jumping on one wall is now not smooth and fast anymore to emphasize cross wall jumps. We only changed it for the windows version. There is no direct way t...
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Controller Issues After Updating The Demo
July 26, 2022
by
Liesch
We encountered a possible problem if you used to have customized controller settings. As we added two new buttons, we probably messed up your controller and therefore it might be unplayable. This is w...
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New Demo Release
July 24, 2022
by
Liesch
We made the weapon pick-up manual to give players more options to play our levels. The intro level is now stretched over to small levels to introduce all the game mechanics like gun pick-up, reload, a...
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Devlog #23: Levels and Prototypes
June 25, 2022
by
Liesch
We put current a lot of energy into prototyping new ideas. As well as lots of game testing to fix all the annoying bugs. The good thing with prototypes and bug fixing is that we don’t sidetrack but...
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Devlog #22: Emergency Bugfix
June 06, 2022
by
Liesch
Accidentally messed up the wait depending on the distance function, so it was way too easy to make it through the rooms. Fixed that. In case you downloaded it 2 days ago, you have the unintentionally...
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Devlog #21: New Demo Version With Some Improvements
June 05, 2022
by
Liesch
After watching a few gameplay videos, I fixed some bugs and tried to improve the situation a bit. You can reload all weapons, also the shotgun (beware clip-based weapons waste the current load) Added...
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Demo Played by HawZombie
June 02, 2022
by
Liesch
My demo got played by HawkZombie , go and check out his channel! He struggled quite a bit with the room of hydraulic hammers :) I have to relax that level a bit, as many struggles with that level. I'm...
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Devlog #20: New Demo With a Few Improvements
May 18, 2022
by
Liesch
I updated the demo with a few new improvements and fixes. Most of the guns can be reloaded before the ammo is zero (but you waste the reminding ammo in the clip-based guns) Improved the look of the ga...
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Devlog #19: Playtest Video of Bruce
May 15, 2022
by
Liesch
#playtest, #youtube, #testing
I got another playtest video on youtube. It helps me a lot to see the flaws in my game and as well what ideas are not visible or clear. One thing is that the handgun is only effective at short range a...
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Devlog #18: Made It Much Harder
May 12, 2022
by
Liesch
I improved the enemies to an extent that it is much harder now to make your way to the next door. And I removed the access card idea, need to make this much more visible and probably will add this in...
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Devlog #17: New Version With More Performance
May 09, 2022
by
Liesch
A new version with performance improvements and one replaced level. As well the latest game starts unfortunately in the middle of the demo. Performance Improvements The game had performance problems r...
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Devlog #16: Working on Performance Issues
May 05, 2022
by
Liesch
Certain people complained about low fps, like below 40, which makes the game unplayable. I tested on my weakest and oldest Laptop to have a reference. Measured my systems to get to the expensive ones...
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Devlog #15: Fixed the Messed Resume Logic
May 05, 2022
by
Liesch
I accidentally messed up the resume logic in the last update which lead to that you having to press ESC/Start/Options button several times. The newest version fixes this bug...
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Devlog #14: Added new Artwork
April 28, 2022
by
Liesch
I updated my artwork and added a sticker, and replaced the header picture and the logo you see when you look up my demo. Here is the sticker. Looks pretty neat no?...
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Devlog #13: Fixed The Weird Spawn-All-Chars-in-One-Spot Bug
April 09, 2022
by
Liesch
The weird spawn -all-soldiers-and-the-player-in-one-spot bug is fixed! Yay. Took me a while to figure that out. Thanks to everybody for your support!...
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Devlog #12: Smoother Camera
April 08, 2022
by
Liesch
Some people experienced the camera jarring, so I put some effort into it and made it smoother. Especially the vertical character move does now not involve the camera to move, only if you enter a highe...
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Devlog #11: Custom Button Map for Keyboards Too
April 07, 2022
by
Liesch
A minor update: You can now as well customize the keyboard keys for all actions including movement. As well I allow now all three joysticks on a gamepad to operate as movement input. Enjoy. Feedback i...
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Devlog #10: Custom Button Map for Gamepads
April 05, 2022
by
Liesch
As there are so many game controllers and the mapping is not the same for every game controller or you just like it different, now you have a chance to change it! I worked my ass off for the first sim...
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Devlog #9: The Demo Features Now a Working Menu
April 02, 2022
by
Liesch
#menu, #improvement
I think my initial idea to have the character choosing doors acting as a menu wasn't very handy for a more advanced menu with keyboard and game controller settings so I started a real menu. To make ev...
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Devlog #8: Improved Gamepad Support
March 25, 2022
by
Liesch
The first step to better gamepad support by applying more options for the weapon switch which didn't work for the Windows controller in XInput. I solved it by offering both RB and RT for the weapon sw...
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Devlog #7: Implemented Smoother Edges
March 20, 2022
by
Liesch
I smoothened the edges as it is annoying if you jump a tiny bit too late and stuck on the last bit of the obstacle. The following youtube video makes it more clear. It was especially annoying in the h...
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Devlog #6: Fixed various Issues in the In-Game Hint System
March 19, 2022
by
Liesch
##bugfix, #hintsystem, #ingamehelp
Several bugs were detected in the in-game hint system and fixed: If you shot the first round before you meet the first enemy the hint was not displayed that you have to shoot that guy. If your gun poi...
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Devlog #5: Rename the Game
March 15, 2022
by
Liesch
I had to rename the game to Situation Normal because the f word is a no-no for promoting my game. It's totally ok to have violence in your title but no cursing. I was honestly surprised but ok here yo...
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Devlog #4: Fixed More Reported Bugs
March 11, 2022
by
Liesch
Fixed more reported bugs The player loses his collected helmet on level transition. Added health debug info which will be integrated more nicely in the future. Fixed a weird behavior while jumping whi...
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Devlog #3: Build a Linux Demo Version
March 08, 2022
by
Liesch
I Released All Fucked Up demo version for Linux containing all recent bugfixes. I'd love to get more feedback just write a comment. Enjoy!...
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Devlog #2: Fixed reported bugs
March 07, 2022
by
Liesch
#update, #new release
Fixed a few reported bugs: Gun points upwards after reborn or door switch instead to left or right. Sometimes the player looks in the wrong direction after going through a door and entering a new room...
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Devlog #1: Collecting Bug Reports
March 04, 2022
by
Liesch
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also if the game is too easy or too hard to p...
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