Devlog #19: Playtest Video of Bruce
Situation Normal » Devlog
I got another playtest video on youtube. It helps me a lot to see the flaws in my game and as well what ideas are not visible or clear. One thing is that the handgun is only effective at short range and loses power for longer distances. It is really the idea that you switch weapons to the handgun if you have the enemies very close because the rifle gets a little delay if you are too close, but the handgun has maximum power in melee. Still thinking about how I can make this clear. I think I have to remove bullets that have almost zero energy as all bullets lose their power over distance.
Here you go the video of Bruce aka hunted husband playing the demo version of my game
Files
allfuckedup.tar.gz 504 MB
May 12, 2022
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Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 🚀 Enhanced Keyboard and Screen Options9 days ago
- 🚀Join Our Discord Directly from the Game!16 days ago
- First Public Demo of Situation Normal is Here!17 days ago
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
- Made The Wall Jump a Tad HarderJul 27, 2022
- Controller Issues After Updating The DemoJul 26, 2022
- New Demo ReleaseJul 24, 2022
- Devlog #23: Levels and PrototypesJun 25, 2022
- Devlog #22: Emergency BugfixJun 06, 2022
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