Devlog #17: New Version With More Performance
A new version with performance improvements and one replaced level. As well the latest game starts unfortunately in the middle of the demo.
Performance Improvements
The game had performance problems right after the second room on older hardware. But even on new hardware some of the levels had a visible impact. This was due to my expensive AI logic for the many soldiers who are bustling around, but as well all the falling blocks had an AI.
The solution was to zone them in and put them inactive if not yet visible to minimize the amount of AI which is running.
As well did the physic system send way too many updates of entities that didn't even move, so I implemented a filter for that to reduce the number of entities getting position updates for the models.
New Level
As the underground army level was way too early I replaced those two levels with a new one that fits better the progress of the game. The last demo level is not yet finished and is coming soon.
Files
Get Situation Normal
Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 🚀 Enhanced Keyboard and Screen Options6 days ago
- 🚀Join Our Discord Directly from the Game!13 days ago
- First Public Demo of Situation Normal is Here!14 days ago
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
- Made The Wall Jump a Tad HarderJul 27, 2022
- Controller Issues After Updating The DemoJul 26, 2022
- New Demo ReleaseJul 24, 2022
- Devlog #23: Levels and PrototypesJun 25, 2022
- Devlog #22: Emergency BugfixJun 06, 2022
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