Devlog #9: The Demo Features Now a Working Menu
Situation Normal » Devlog
I think my initial idea to have the character choosing doors acting as a menu wasn't very handy for a more advanced menu with keyboard and game controller settings so I started a real menu.
To make everything easier to test and play I added an in-game menu. With the "Start" button on your controller or with the "ESC" key on your keyboard, you can fire up the menu even in the middle of the game which acts then as pause the game functionality which is pretty handy. The plan is to have a more advanced settings sub menu.
Files
allfuckedup.tar.gz 279 MB
Mar 25, 2022
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Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Happy New Year! New Version with Fixes and a Punchy Menu 🎉10 days ago
- Boss Room Bugfixes Implemented18 days ago
- Full overhaul of our Menu23 days ago
- 🚀 Enhanced Keyboard and Screen Options37 days ago
- 🚀Join Our Discord Directly from the Game!44 days ago
- First Public Demo of Situation Normal is Here!45 days ago
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
- Made The Wall Jump a Tad HarderJul 27, 2022
- Controller Issues After Updating The DemoJul 26, 2022
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