Devlog #12: Smoother Camera
Situation Normal » Devlog
Some people experienced the camera jarring, so I put some effort into it and made it smoother. Especially the vertical character move does now not involve the camera to move, only if you enter a higher platform. But also when you fight in place there is a window where the camera just stays before it follows the character again. Actually, I had that before but since I added a y-offset to the camera to make falling ceiling objects more visible I made the camera accidentally stiff and was too lazy to dig into it and solve it.
That's it, folks. Looking forward to your feedback.
Files
allfuckedup.zip 272 MB
Apr 08, 2022
allfuckedup.tar.gz 335 MB
Apr 08, 2022
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Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 🚀 Enhanced Keyboard and Screen Options5 days ago
- 🚀Join Our Discord Directly from the Game!12 days ago
- First Public Demo of Situation Normal is Here!13 days ago
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
- Made The Wall Jump a Tad HarderJul 27, 2022
- Controller Issues After Updating The DemoJul 26, 2022
- New Demo ReleaseJul 24, 2022
- Devlog #23: Levels and PrototypesJun 25, 2022
- Devlog #22: Emergency BugfixJun 06, 2022
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