Devlog #12: Smoother Camera


Some people experienced the camera jarring, so I put some effort into it and made it smoother. Especially the vertical character move does now not involve the camera to move, only if you enter a higher platform. But also when you fight in place there is a window where the camera just stays before it follows the character again. Actually, I had that before but since I added a y-offset to the camera to make falling ceiling objects more visible I made the camera accidentally stiff and was too lazy to dig into it and solve it.

That's it, folks. Looking forward to your feedback.

Files

allfuckedup.zip 272 MB
Apr 08, 2022
allfuckedup.tar.gz 335 MB
Apr 08, 2022

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