Devlog #1: Collecting Bug Reports
Situation Normal » Devlog
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also if the game is too easy or too hard to play. If the control is ok or if it needs some adjustment. I would really love to hear back. Can be informal in the comments below. Thank you all!
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Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 🚀 Enhanced Keyboard and Screen Options9 days ago
- 🚀Join Our Discord Directly from the Game!16 days ago
- First Public Demo of Situation Normal is Here!17 days ago
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
- Made The Wall Jump a Tad HarderJul 27, 2022
- Controller Issues After Updating The DemoJul 26, 2022
- New Demo ReleaseJul 24, 2022
- Devlog #23: Levels and PrototypesJun 25, 2022
- Devlog #22: Emergency BugfixJun 06, 2022
Comments
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My feedback based on a few minutes of playing:
Let me know if you need any clarification on my above points. This kind of game isn't the kind I usually seek out to play but I've played similar. Good luck!
Thanks a lot for the feedback. Ye you reached the end of the demo. I think I have to mark it a bit more prominent and let the player enter the select screen.
The weapon feels weak in the underground with the skeleton army bc they are more resistant but your right it stops the flow and all the weapons feel weak which is not the idea. I’m anyway not yet happy with my underground levels.
All the pickup is currently only a noise and no visuals. I have this on my list.
If I got you correctly you like the idea of falling blocks?
And no the character is not supposed to point it’s gun down. That might be a controller issue. This controller stuff is one of the big tasks as I got already a couple of “complaints” about gamepad issues including the editable key bindings. I focus at the moment on that.
I will now fill my issue list with your input. Thanks a lot for your time!
No problem, and yes the falling blocks I think were good, I also think it goes well with the game title, it's like even the level is SNAFU with it falling apart.