Devlog #1: Collecting Bug Reports


I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also if the game is too easy or too hard to play. If the control is ok or if it needs some adjustment. I would really love to hear back. Can be informal in the comments below. Thank you all!

Comments

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My feedback based on a few minutes of playing:

  1. Blocks falling: Yes, I think you should lean into this, especially if the player can cause them to fall on enemies.
  2. Weapons felt a little weak: this game feels like it should play like a fast paced shooter/platformer, but I feel like enemies just won't die fast enough for that. Also if a player can get up into the face of a machine gunner without dying I think they should be rewarded by being able to quickly destroy the gunner.
  3. I'm still not entirely sure where the machine gun pickup is, I assume it's with the machine gunner behind the sandbags. Maybe make pickups more noticeable against other objects? I had no idea I picked one up (maybe needs an audio cue?).
  4. After reaching the end of the level behind the sand bag guy there's a wall, it didn't do anything so I assumed that was the end of the game.
  5. Is the character always supposed to be pointing the gun down when not actively aiming? I feel like this shouldn't be the case.
  6.  User editable key bindings will be a big deal, I guessed at the controls since the ones listed don't match with my controller (Button 1, 3, R2? I'm using a 360 controller, ended up mapping to Y and A).

Let me know if you need any clarification on my above points. This kind of game isn't the kind I usually seek out to play but I've played similar. Good luck!

(1 edit)

Thanks a lot for the feedback. Ye you reached the end of the demo. I think I have to mark it a bit more prominent and let the player enter the select screen. 

The weapon feels weak in the underground with the skeleton army bc they are more resistant but your right it stops the flow and all the weapons feel weak which is not the idea. I’m anyway not yet happy with my underground levels. 

All the pickup is currently only a noise and no visuals. I have this on my list.

If I got you correctly you like the idea of falling blocks?

And no the character is not supposed to point it’s gun down. That might be a controller issue. This controller stuff is one of the big tasks as I got already a couple of “complaints” about gamepad issues including the editable key bindings. I focus at the moment on that. 

I will now fill my issue list with your input. Thanks a lot for your time!

No problem, and yes the falling blocks I think were good, I also think it goes well with the game title, it's like even the level is SNAFU with it falling apart.