Devlog #23: Levels and Prototypes
Situation Normal » Devlog
We put current a lot of energy into prototyping new ideas. As well as lots of game testing to fix all the annoying bugs. The good thing with prototypes and bug fixing is that we don’t sidetrack but stay focused. Prototypes feel like a side-project but contribute to the game in a meaningful way.
Besides that, we try to crank out as many levels as we possibly can because quality will come with quantity as you learn along the way.
Here is a video where we play around with a minigun using it as a
thruster.
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Situation Normal
Collect guns and ammo and shoot your god damn way to the next fv*king door!
Status | Prototype |
Author | Liesch |
Genre | Action, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
- Made The Wall Jump a Tad HarderJul 27, 2022
- Controller Issues After Updating The DemoJul 26, 2022
- New Demo ReleaseJul 24, 2022
- Devlog #22: Emergency BugfixJun 06, 2022
- Devlog #21: New Demo Version With Some ImprovementsJun 05, 2022
- Demo Played by HawZombieJun 02, 2022
- Devlog #20: New Demo With a Few ImprovementsMay 18, 2022
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