Devlog #23: Levels and Prototypes


We put current a lot of energy into prototyping new ideas. As well as lots of game testing to fix all the annoying bugs. The good thing with prototypes and bug fixing is that we don’t sidetrack but stay focused. Prototypes feel like a side-project but contribute to the game in a meaningful way. 

Besides that, we try to crank out as many levels as we possibly can because quality will come with quantity as you learn along the way. 

Here is a video where we play around with a minigun using it as a

thruster.

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