Devlog #23: Levels and Prototypes
Situation Normal » Devlog
We put current a lot of energy into prototyping new ideas. As well as lots of game testing to fix all the annoying bugs. The good thing with prototypes and bug fixing is that we don’t sidetrack but stay focused. Prototypes feel like a side-project but contribute to the game in a meaningful way.
Besides that, we try to crank out as many levels as we possibly can because quality will come with quantity as you learn along the way.
Here is a video where we play around with a minigun using it as a
thruster.
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Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 🌐 Internationalization & Audio Update!54 days ago
- The Boss Is Back: Get Ready for Our Biggest Update Yet!70 days ago
- Happy New Year! New Version with Fixes and a Punchy Menu 🎉92 days ago
- Boss Room Bugfixes ImplementedDec 24, 2024
- Full overhaul of our MenuDec 19, 2024
- 🚀 Enhanced Keyboard and Screen OptionsDec 05, 2024
- 🚀Join Our Discord Directly from the Game!Nov 28, 2024
- First Public Demo of Situation Normal is Here!Nov 27, 2024
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
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