Devlog #18: Made It Much Harder
I improved the enemies to an extent that it is much harder now to make your way to the next door. And I removed the access card idea, need to make this much more visible and probably will add this in another set of rooms with a different theme.
Enemies now follow and aim at you even midair, so just jumping over them might not work anymore in all cases. As well sitting on a higher block is not safe anymore as you will get shot sooner or later. To increase the possibility to reach the next door I removed soldiers in certain rooms.
I would love to see youtube videos of a play through the demo, till the last unfinished room. And if I'm allowed I would also link those videos on my page. So go ahead and make some youtube videos and send me the link.
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Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- ๐ Internationalization & Audio Update!53 days ago
- The Boss Is Back: Get Ready for Our Biggest Update Yet!70 days ago
- Happy New Year! New Version with Fixes and a Punchy Menu ๐91 days ago
- Boss Room Bugfixes Implemented99 days ago
- Full overhaul of our MenuDec 19, 2024
- ๐ Enhanced Keyboard and Screen OptionsDec 05, 2024
- ๐Join Our Discord Directly from the Game!Nov 28, 2024
- First Public Demo of Situation Normal is Here!Nov 27, 2024
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
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