Devlog #18: Made It Much Harder
I improved the enemies to an extent that it is much harder now to make your way to the next door. And I removed the access card idea, need to make this much more visible and probably will add this in another set of rooms with a different theme.
Enemies now follow and aim at you even midair, so just jumping over them might not work anymore in all cases. As well sitting on a higher block is not safe anymore as you will get shot sooner or later. To increase the possibility to reach the next door I removed soldiers in certain rooms.
I would love to see youtube videos of a play through the demo, till the last unfinished room. And if I'm allowed I would also link those videos on my page. So go ahead and make some youtube videos and send me the link.
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Get Situation Normal
Situation Normal
An action platformer with too much gun recoil, mayhem, and fun
Status | In development |
Author | Artificials |
Genre | Action, Platformer, Shooter |
Tags | 2D, Fast-Paced, Funny, Singleplayer, Speedrun |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 🚀 Enhanced Keyboard and Screen Options9 days ago
- 🚀Join Our Discord Directly from the Game!16 days ago
- First Public Demo of Situation Normal is Here!17 days ago
- Updated the Screenshots and TrailerNov 16, 2022
- Added Coyote TimeOct 24, 2022
- Made The Wall Jump a Tad HarderJul 27, 2022
- Controller Issues After Updating The DemoJul 26, 2022
- New Demo ReleaseJul 24, 2022
- Devlog #23: Levels and PrototypesJun 25, 2022
- Devlog #22: Emergency BugfixJun 06, 2022
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